3ds Max Tutorials for Beginners

Welcome to our 3ds Max beginner tutorials. Here you will learn 3D modeling, texturing, animation, UVW unwrapping, Vray and Mental Ray rendering.

Autodesk 3ds Max (Formerly named 3D Studio Max), is a 3D modeling computer graphics and animation software. Good for creating 3D models and applying textures and materials. It is used by game developers, TV and movie animation. 3ds Max is also good for rendering still 3D images.

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Below is our growing list of 3ds Max modeling tutorials … check them out!

Latest Tutorials:

  • Poly Model a Flying Wing airplane with jet engines Part 1 Part 1 … Part 2 … Poly Model a Flying Wing Jet in 3ds Max In this 3ds Max tutorial we will Poly Model a flying wing jet airplane using the Edge – Shift – Drag technique in Editable Poly mode. We start with a small mesh and select an outer edge ...
  • Skull Head modeling tutorial using Spline Cage in 3ds Max Modeling the human head / skull in 3ds Max is not that hard to do. This tutorial will teach you the basics of Spline Cage modeling of a human skull using background pictures in 3ds Max. The process is the same for modeling a head. Draw a Spline using the Line ...
  • Box Modeling a Gun in 3ds Max  It’s easy to Box Model a 3D gun in 3ds Max. Modeling the gun consists of boxes and cylinders and shaping them to match a background image. Once the model is shaped, we have to lay out the surface areas of the 3D model. This is done with the 3ds Max ...
  • Specular Map in Photoshop for 3ds Max Models Links to other parts of this tutorial series: 50 Cal Main | Box Model Gun | UVW Unwrap | Normal Map | Diffuse Map | Specular Map | Opacity Map   Part 6.1 – Specular Map in Photoshop The basics of a Specular map is to add more realistic light reflection to your model. In ...
  • Build an Opacity Map in Photoshop for your 3ds Max Models Links to other parts of this tutorial series: 50 Cal Main | Box Model Gun | UVW Unwrap | Normal Map | Diffuse Map | Specular Map | Opacity Map   The basics of a Opacity map is to add transparency to parts of your model. In a Opacity map there is just black, ...
  • Build a Normal Map for a 50 Cal Gun in 3ds Max   Links to other parts of this tutorial series: 50 Cal Main | Box Model Gun | UVW Unwrap | Normal Map | Diffuse Map | Specular Map | Opacity Map Part 3 – Build a Normal Map The purpose of a Normal Map, is to add extra 3D detail to a model ...
  • Build a Diffuse (Color) Map in Photoshop for a Gun in 3ds Max Links to other parts of this tutorial series: 50 Cal Main | Box Model Gun | UVW Unwrap | Normal Map | Diffuse Map | Specular Map | Opacity Map   The basics of a Diffuse map is to add a color texture that fits over the Normal Map. This Diffuse map is created ...
  • UVW Unwrap the gun in 3ds Max Links to other parts of this tutorial series: 50 Cal Main | Box Model | UVW Unwrap | Normal Map | Diffuse Map | Specular Map | Opacity Map   The purpose of unwrapping, is to lay out the surface areas of the model, and then export it as a bitmap. It will become ...
  • Box Modeling the Gun in Nine Steps Links to other parts of this tutorial series: 50 Cal Main | Box Model | UVW Unwrap | Normal Map | Diffuse Map | Specular Map | Opacity Map In this tutorial, we will model the gun. To start off, we create a Plane object and paste a background image of the ...
  • 3ds Max Tutorial – End Table Model with Texture In this tutorial, you will use a texture, and map it onto a simple End Table model in 3ds Max. A 1024×1024 TGA bitmap file will be created, containing the original End Table texture and Wood Base Texture. In 3ds max, this model will be unwrapped by the Unwrap UVW modifier. ...

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3ds Max Tutorials for Beginners was last modified: May 20th, 2018 by TBY