Tutorial on Mental Ray Lighting in 3ds
lighting setups for 3D models in a 3ds Max scene is really easy, as you will soon see.
In this tutorial we will teach you how step by step.
You start with assigning Mental Ray as your default
renderer. Use plane objects as a simple environment. Then setup
multiple mr Area Spot lights to highlight your model, and
create shadow effects. A useful step is placing a 3ds Max camera in the
scene to lock a view onto your model.
Finally, test a low resolution render in Mental Ray. Creating a 3ds Max
lighting scene is that easy. That is a brief description on this tutorial. Watch
the video and written tutorial below for step by step instructions.
Watch the video:
Mental Ray Setup
Start 3ds Max, and setup Mental Ray. On the menu, go to Rendering /
Render Setup. Go to the Assign Renderer tab, and
change to Mental Ray.
3ds Max Scene Setup
There are many different scene environments you can make, but I will choose
the two plane objects below. (the top one is inverted). This is simple, but
works well for the rendering of this model.
Create at least 2 or more lights (I’m using mr Area Spot
The default lights will turn off automatically, and any part of the scene
that is not getting light will be dark or black. Adjust the light direction /
settings until things look right.
3ds Max Camera Setup
Now to put a camera in the scene. Make it a target camera.
Use the Select and Move button to adjust the camera. There
are three points on the camera to move. Move the camera in the Perspectives
viewport like the bottom left shows. You don’t need a camera to render, but it
locks into its own viewport.
Right click Perspectives as you see below. In the submenu, go to
Cameras / Camera001.
Now that you are in the Camera001 view, make adjustments
until the object is angled and centered where you want it.
Mental Ray Test Render
Now test a render in Mental Ray. Put settings to draft to speed up the
rendering. There are no materials applied yet, but the lighting and shadows look
good so far.
Here is a render at medium image precision. Note that the
model’s objects have no TurboSmooth on. This is to speed up the rendering
greatly. We just want to see the highlights and shadows. You may have to adjust
your light settings and re-render until it looks right.
In the next tutorial you will learn how to apply Mental Ray materials
to the model and create a near photo-realistic rendered image.
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