Tag Archives: Animation

FumeFX Explosion in 3ds Max

FumeFx is a powerful plug-in for 3ds Max and Maya. You can create very realistic explosions, fire and smoke animations with real-time physics. It supports 3ds Max Particle Flow, and Space Warps and Mental Ray as well.

FumeFX Explosion & Smoke Effects

There are so many awesome parameters to experiment with as well as the ability to start and pause a simulation which will build itself into the animation timeline with as many frames as memory on your computer will allow.

Although there is no demo or trial version, the moderate price is well worth your expense. Here is the link to the FumeFX homepage.

This tutorial will focus on creating a cool explosion with billowing smoke in just 100 frames of animation. Not bad, because any moderate computer with a few gigs of ram will have no problems here.

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Make Animated Fire in 3ds Max

 In this 3ds Max fire tutorial, learn how to animate fire effects like a fire pit and flaming torches. This feature is built into 3ds Max, and there is no need for an expensive plug-in.

Animated Fire
Animate Fire in 3ds Max

It’s easy to do if you can find “Atmospheric Apparatus” settings. Basically you pick a “Gizmo” (BoxGizmo, SphereGizmo, or CylGizmo), and add a “Fire Effect”. Then open the settings where you can change the parameters of the effects to your liking.

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3ds Max Cloth Tutorial – Flag Simulation

This is a cool tutorial on creating a Flag animation in 3ds Max. We do this by modeling a simple Flag and pole. Then applying the Garment Maker modifier and increasing the density of it (more geometry). We need to do this so the flag has enough geometry to wave in the wind.

Cloth Modifier

Then we can add a Cloth modifier and make a few parameter adjustments there. Now we can add wind and gravity forces to the flag with Space Warps. By changing the gravity or direction / speed of the wind, you can get the flag to wave realistically.

The last thing to do is click Simulate to animate the cloth in 3ds Max. You can add your favorite flag as a 2D bitmap and load it into the Diffuse of a material slot. Then drag and drop it onto the cloth.

Run the animation in one of the Perspective viewports. You can also render all the frames into an AVI movie file. I used the “Default Scanline Renderer” because it was a lot faster. This animation is what you see at the beginning of the video tutorial. I used a Canadian Flag bitmap in the AVI output. But I don’t want to be bias in any way 😉

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Make it Rain with 3ds Max Particle Flow

Creating this 3ds Max rain tutorial was fairly easy. Basically, I just set up two plane objects, one smaller and above the bottom.

3ds max particle flow tutorial
3ds Max Particle Tutorial

Then I open the Particle View in 3ds Max for editing events. I can set the position and speed of the particle flow (rain and rain drops), set the gravity force with Space Warps. Change the bounce of the particles by using a UDeflector (collision control), again using Space Warp.

I can change how long the rain drops are going to last by setting the Particle Age. I can create splashes for each rain drop by setting the Offspring. I can create the rain drops from simple spheres, as you will soon read. Also, I add a water material to the rain drops.

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A Reactor 3ds Max Animation Tutorial

3ds Max Reactor is a toolset that animators use to simulate realistic physics in an animation scene.

3ds Max Reactor Tutorial

For this 3ds max animation tutorial, you will learn how to create a realistic fracture and making it real with Materials and Lighting.

This animation will be of a steel ball falling on a rock and shattering it into chunks. To do this, we’ll use a free 3ds Max script called “Fracture Voronoi” which you can download below:

* Download the 3ds Max fracture script:

FractureVoronoi_v1.1.zip

* Download the material maps

material_maps.zip

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