This tutorial continues from the last one which starts here. And the next tutorial starts here. They are all about car modeling in 3ds Max, and all the different aspects like Mental Ray lighting and camera setup that we will discuss below.
Lighting setups in 3ds Max using 3D models in a scene is really easy, as you will soon see. In this tutorial we will teach you how step by step. We will be using Mental Ray as the rendering engine. But you can also do this in the default scanline mode if you want to.
You start with assigning Mental Ray as your default renderer. Use plane objects as a simple environment. Then setup multiple mr Area Spot lights to highlight your model, and create shadow effects. A useful step is placing a 3ds Max camera in the scene to lock a view onto your model.