A tutorial on how to make a grass and realistic sky environment with Mental Ray in 3ds Max. Cool sun and halo effects.
First, you will create a Plane object, and then add a Noise modifier. On top of that apply a Hair and Fur modifier. This will be used to simulate realistic grass.
We create the sun and the sky with the Daylight System. Add a Lens and Ring Effect for the sun and a cool realistic effect.
Finally we create a Camera from the Perspectives viewport, to use for our 3ds Max Mental Ray rendering.