Modeling a car in Autodesk 3ds Max is not as hard as you would think. This tutorial will teach you how. We start with the basics of car modeling. From setting up the background pictures, and modeling from Plane objects using poly-modeling methods.
In this tutorial, you will use a texture, and map it onto a simple End Table model in 3ds Max. A 1024×1024 TGA bitmap file will be created, containing the original End Table texture and Wood Base Texture.
In 3ds max, this model will be unwrapped by the Unwrap UVW modifier. All the parts will be positioned and scaled over the TGA bitmap to create a realistic texture for the 3D model. Watch the tutorial on YouTube.