In this tutorial, you will use a texture, and map it onto a simple End Table model in 3ds Max. A 1024×1024 TGA bitmap file will be created, containing the original End Table texture and Wood Base Texture.
In 3ds max, this model will be unwrapped by the Unwrap UVW modifier. All the parts will be positioned and scaled over the TGA bitmap to create a realistic texture for the 3D model. Watch the tutorial on YouTube.
File Downloads:
>> EndTableTextureFor3dsMax.tga texture bitmapfile
>> EndTableBeforeUVW.max model before UVW unwrap
>>EndTableAfterUVW.max model after UVW unwrap
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